reepblue Posted June 13, 2023 Share Posted June 13, 2023 Caught my eye when looking at the Ultra.json file for my new project. You probably would have noticed it eventually but here's an example of an Ultra.json file that was loaded into the editor. { "currentPath": [ 69, 58, 47, 82, 101, 112, 111, 115, 47, 85, 108, 116, 114, 97, 69, 110, 103, 105, 110, 101, 47, 71, 97, 109, 101 ], "project": { "name": [ 71, 97, 109, 101 ], "templates": [ "C++", "Common" ], "validationLayers": { "debug": [ "VK_LAYER_KHRONOS_validation" ] } } } Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted July 19, 2023 Solution Share Posted July 19, 2023 This is one way of storing a wide string. I have switched the editor over to store UTF-8 strings, but the client may still use character arrays like above. I think I'll eventually move that over to UTF8 as well, but it's okay as long as its working. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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