reepblue Posted June 14, 2023 Share Posted June 14, 2023 Just posting this here so this issue doesn't get forgotten about. Clicking around at the viewports will cause it and/or others to stop drawing. Sometimes the icons in the tool bar also don't render. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted July 15, 2023 Author Share Posted July 15, 2023 This seems to also happen on Windows 10 also with an RTX 3060 so I don't think it's a Window's 11 issue. Saying this now because Microsoft is forcing this machine to Win11 now. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2023 Share Posted September 6, 2023 I have disabled a feature I had that was doing partial redraws of viewport contents under some circumstances, so this behavior may have improved since then. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 6, 2023 Author Share Posted September 6, 2023 Ok, I'll be sure to check it out after the next build goes out and I'll report back on it's behavior. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2023 Share Posted September 6, 2023 It's been like this for a while, at least a week I think. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 6, 2023 Author Share Posted September 6, 2023 Oh, it's still been a struggle to use on my end using more than one viewport and the asset viewer also flickers everytime the focus is lost from the 3D viewpoint. I think it's something to do with your Async rendering to be honest. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2023 Share Posted September 6, 2023 The editor does not use asynchronous rendering. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 6, 2023 Author Share Posted September 6, 2023 Yeah you disable it for the viewpoints, I get that. The demos we've played with in the past always work fine but I understand there's no more going on here. I'm surprised you're not having this issue on your end. I got viewpoint issues on both on Win10 and 11 with a Nivdia GPU with pretty recent drivers. Granted, I don't update my driver's religiously but that can be something I can try on my end. I may just rebuild my Win10 dev box with a 1050 so my system is as close as your setup as possible. Windows will not force me to upgrade it because it's "not supported". Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2023 Share Posted September 6, 2023 I will be working on another computer soon... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted September 7, 2023 Share Posted September 7, 2023 The behavior is much better with the latest update, but still I also get some refreshing issues: Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
SpiderPig Posted September 7, 2023 Share Posted September 7, 2023 Yes me too. For me it seems that right clicking in any of the viewports turns it grey and left clicking will reset them to be normal. Quote Link to comment Share on other sites More sharing options...
reepblue Posted September 10, 2023 Author Share Posted September 10, 2023 This also can happen. Also, when using an ultra-wide monitor, the grid stops short. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 2, 2023 Share Posted October 2, 2023 I'm seeing something similar on Win 10 with a GEForce 1080. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted October 3, 2023 Share Posted October 3, 2023 Have you changed something with the latest update? I can't see anything in the viewports anymore since today. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
klepto2 Posted October 3, 2023 Share Posted October 3, 2023 Not only in the editor, even simple apps just render a white window with the latest release. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
reepblue Posted October 3, 2023 Author Share Posted October 3, 2023 Updated the shaders? I often forget to do this and I wonder why my project is broken. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 3, 2023 Share Posted October 3, 2023 7 hours ago, klepto2 said: Not only in the editor, even simple apps just render a white window with the latest release. With Intel graphics? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted October 3, 2023 Share Posted October 3, 2023 No, Nvidia. I will investigate it further tomorrow. Maybe something was odd with the drivers. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted October 3, 2023 Share Posted October 3, 2023 It appears that my GUI system is painting on top of the viewport window when it draws to the underlying window. Not sure how that is possible, but it should be solvable. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 3, 2023 Author Share Posted October 3, 2023 15 minutes ago, Josh said: It appears that my GUI system is painting on top of the viewport window when it draws to the underlying window. Not sure how that is possible, but it should be solvable. This is what it looks like to me too. A good example is resizing the icons and seeing the shapes populate in the viewports. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 3, 2023 Share Posted October 3, 2023 It looks like some weird paint event is invalidating the Vulkan window... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2023 Share Posted October 4, 2023 There are two problems. The gray overdraws are caused because when the WS_CHILD window style is used, any paint events on the parent window overdraw the child window. I was using a bordered panel underneath the viewport window, and changing the panel border color triggers a paint event that covers the whole area of the viewport. This is why switching the active viewport would paint the previous viewport gray. I solved this by using four 1-pixel thick panels to make the border around viewports. These can have their color changed and it does not cause a paint event that covers the viewport window. The second issue is it seems 3D perspective viewports occasionally render a black screen. I am still investigating this. A fix is uploaded now for the first part. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2023 Share Posted October 4, 2023 I think the issue is that my own window paint code is not considering the complex region I assume the event somehow provides, but is only considering the rectangle of the paint event. There must be a structure I need to pass that includes the excluded child window areas. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2023 Share Posted October 4, 2023 ExcludeClipRect is what is needed I think... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2023 Share Posted October 4, 2023 It seems the problem is that WS_CLIPCHILDREN is being ignored. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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