SpiderPig Posted June 14, 2023 Share Posted June 14, 2023 The collider is not visible on a pivot. I use pivots as the hubs for Collison patches on voxel terrain, mainly due to the fact it doesn't need a visible model. The code below shows the problem but I have just found out it will work on a model even if it doesn't have a mesh. Should a pivot be used like this? Or is is there any harm in using a model without a mesh assigned to it this way? #include "UltraEngine.h" #include "Components/Mover.hpp" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 1, -5); camera->SetDebugPhysicsMode(true); //Create a light auto light = CreateBoxLight(world); light->SetRotation(35, 45, 0); light->SetRange(-10, 10); vector<Vec3> verts; verts.push_back(Vec3(-3.0f, 0.0f, -3.0f)); verts.push_back(Vec3(3.0f, 0.0f, -3.0f)); verts.push_back(Vec3(3.0f, 0.0f, 3.0f)); auto c = CreateMeshCollider(); c->AddFace(verts); c->Finalize(); auto pivot = CreateModel(world);//Works // auto pivot = CreatePivot(world);//Dosn't Work pivot->SetCollider(c); pivot->SetCollisionType(COLLISION_SCENE); world->SetCollisionResponse(COLLISION_SCENE, COLLISION_PROP, COLLISION_COLLIDE); //Main loop vector<shared_ptr<Entity>> cubes; while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyHit(KEY_SPACE) == true) { auto cube = CreateBox(world); cube->SetPosition(0.0f, 10.0f, 0.0f, true); cube->SetMass(1.0f); cube->SetCollisionType(COLLISION_PROP); cubes.push_back(cube); } world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted June 14, 2023 Author Share Posted June 14, 2023 I made a bug report for the Collison thing. Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted July 19, 2023 Solution Share Posted July 19, 2023 works gud now 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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