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is it possible to make part of scene model to be water?


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the scene model has some blue cubes and if I want to make the cubes to be water(object can sink into the bottom), is that possible do it in ultra engine?

Any help is appreciated.

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edit:

one way to do it is add coordinate y-offset value to the water surface. Any advice?

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I'm not exactly sure what you are trying to do. Are the cubes all on a flat plane? If so, it would make sense to just remove them and add a transparent blue plane where the water surface is.

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1 hour ago, Josh said:

I'm not exactly sure what you are trying to do. Are the cubes all on a flat plane? If so, it would make sense to just remove them and add a transparent blue plane where the water surface is.

Thank you for your reply.

How could I set the transparent blue plane with penetration?

I want the object can sink into the blue cube.

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