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LE3 lightmapping issues


YouGroove
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Is it a way to not have lightening seams ?

Perhaps some BSP merge duplicated vertex could be helpfull (some sort of merging BSP models like compiling before game starts) ?

Anyway i do'nt knwo how to do with the cylinder ?

lightmapsproblems.jpg

 

If we could import our own lightmaping it would be better indeed.

Stop toying and make games

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Can anyone lighten me on that and tell me if this works like that, or if it could exist some solution , please ?

 

I would need to know that because in my ealier game develoment , i need to knwo if i can go BSP for level making or instead go the model. Caus for models, i have to make and work on 3D tiles, and for BSP i can begin create the level already right now.

Stop toying and make games

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Yes, the lightmapper presently ignores smooth groups. It's a fairly simple fix, but it will have to wait until after the GDC. Just use the brushes as they are now and I will add light smoothing when I get back, then you can recalculate the lightmaps.

My job is to make tools you love, with the features you want, and performance you can't live without.

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