Roland Posted January 1, 2010 Share Posted January 1, 2010 Hi I have some weird shadows in my very simple terrain (1024x1024) with one single directinal light. Check this video which shows the problem. Its appearing on all places in the terrain. Is there anything I can do about it? Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 1, 2010 Share Posted January 1, 2010 I know there was a bug reported similar to this but I'm not sure if its been fixed yet. Have you re-synced recently Roland? Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 1, 2010 Share Posted January 1, 2010 I think the bug report was for vegetation shadows, There was a similar problem HERE. not sure if it is the same problem and will be any help though Roland. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted January 1, 2010 Share Posted January 1, 2010 Increase the range of the directional light. The huge mountains are intersecting the near camera frustum when the shadow is rendered, resulting in the camera terrain passing in and out of the shadow. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Roland Posted January 1, 2010 Author Share Posted January 1, 2010 (edited) PixelPerfect Yes I'm the everyday resync type of guy. Marleys Ghost Thanks for the tip. Seems to be same thing that Josh suggests Josh Tested with incresing from 100 to 1500 and the results are much better. Some strange things still appears. I will test around a little more, I know my terrain is a bit extreme but thats my idea. I could try make the cliff walls half the height to see if that will make things better I played around a little more with the light values and got acceptable results by not only increasing the range, but also increasing the Shadow Distance Y value. Those changes gave pretty good shadows but there was still a "shadow ring" around the camera sometimes. However I got rid of this by decreasing the Shadow Distance X value. So I think my problem is solved for now Edited January 1, 2010 by Roland Strålberg Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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