dennis Posted March 12, 2013 Share Posted March 12, 2013 Hey all, I think my topic title speaks for itself... Is this possible or not? Cheers. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 12, 2013 Share Posted March 12, 2013 Not directly. You could use the raw file to convert it to a model. You can then load the model. All texture information is lost. So you would need to create a single texture of the terrain layers you have now. Quote Link to comment Share on other sites More sharing options...
dennis Posted March 12, 2013 Author Share Posted March 12, 2013 Okay, and how do I do that ? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 12, 2013 Share Posted March 12, 2013 Try the program L3dtT to load the raw file. Then try to export it as a model. http://www.bundysoft.com/docs or use the program itself to create a terrain. Quote Link to comment Share on other sites More sharing options...
dennis Posted March 12, 2013 Author Share Posted March 12, 2013 Okay, Thanks man. Quote Link to comment Share on other sites More sharing options...
paramecij Posted March 12, 2013 Share Posted March 12, 2013 I second what Aggror said, .. in addition you could use a splat shader on the mesh and preserve the texturing data.. but since I see terrain on the road map for LE 3.0, maybe it might be worth to wait a little ? edit: look here: http://www.leadwerks.com/werkspace/files/file/408-le3-grassy-terrain-rgb2texture-splat-shader/ Quote Link to comment Share on other sites More sharing options...
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