SpiderPig Posted June 29, 2023 Share Posted June 29, 2023 Can tessellation be performed on a mesh made of points or does it only work for triangles and quads? I'm thinking of creating more points around an input point based on camera distance and then passing those points to the geometry shader. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 29, 2023 Share Posted June 29, 2023 It works on lines. I have never heard of tessellation on points and don't understand how that would work, since there is no connection between each vertex. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted June 29, 2023 Author Share Posted June 29, 2023 I've never worked with tessellation before, I'll just use triangles instead of points. Quote Link to comment Share on other sites More sharing options...
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