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Editor workflow: organising the scene hierarchy


AggrorJorn
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The workflow could be greatly improved by having a quick button for creating pivots or folder for the scene hierarchy. It would also be very usefull to be able to drag mutliple objects to a new parent instead of just one.

 

In the attached video I demonstrate how the scene hierarchy tab can be improved.

 

 

post-45-0-61345100-1368889055.png

post-45-0-19135000-1368889286.jpg

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  • 2 months later...

Some of us already asked such features.

Editor improvments instead of keeping it old school or too much BPS/Hammer old tools like.

 

Sometimes it feels like Josh want it to be like that, old school BSP tools and editor system caus he likes old style.

But does users like the editor ? (missing workflow points, missing Gizmos and better ones)

Not all people will go BSP and work in 2D views without Gizmos, specially on non BSP terrain where you place all models and adjust in 3D view.

Stop toying and make games

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