YouGroove Posted March 12, 2013 Share Posted March 12, 2013 A character would be lightened more when wlaking on some BSP surface having more light in the lightmap. Can we code that with some sort of raycast returning color and birghtness information, or should it be a new hard coded function in LE3 DLL ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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