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Terrain does not write normals to normal buffer


klepto2
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Go to solution Solved by Josh,

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I am currently working on a post processing effect and when i try to read the normal map i get this:

image.thumb.png.6524b3f7b5612e4d1cf6e907ef4f584b.png

It seems that the normalbuffer isn't defined in the areas where the terrain is rendered, sometimes it looks like this, sometimes when moving the camera the terrain is rendered just black.

 

 vec3 n = textureLod(texture2DSampler[PostEffectTextureID1], uv, 0).rgb;
outColor = vec4(n,1.0);

 

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
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