klepto2 Posted July 18, 2023 Share Posted July 18, 2023 I am currently working on a post processing effect and when i try to read the normal map i get this: It seems that the normalbuffer isn't defined in the areas where the terrain is rendered, sometimes it looks like this, sometimes when moving the camera the terrain is rendered just black. vec3 n = textureLod(texture2DSampler[PostEffectTextureID1], uv, 0).rgb; outColor = vec4(n,1.0); Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Solution Josh Posted July 18, 2023 Solution Share Posted July 18, 2023 Fixed, I think. You need to update your project to get the new shader files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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