YouGroove Posted March 12, 2013 Share Posted March 12, 2013 Well i just aligned to grid and side by side BSP cubes, the generated lightmap is broken between aligned cubes : Will Welding of vertices avoid that lightening seams breaks ? Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 12, 2013 Author Share Posted March 12, 2013 Me again : it was Low res lightmap rendering. I choosed high res and the lightmap is not broken anymore : Stop toying and make games Link to comment Share on other sites More sharing options...
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