klepto2 Posted July 20, 2023 Share Posted July 20, 2023 Since the Collision/Hole Update terrain throws a validation error: Validation Error: [ UNASSIGNED-CoreValidation-Shader-InputNotProduced ] Object 0: handle = 0x8168780000000092, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0x23e43bb7 | fragment shader consumes input location 0.0 which is not written by vertex shader Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Solution Josh Posted July 20, 2023 Solution Share Posted July 20, 2023 Shaders now updated. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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