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Memory leak?


Yue
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This is really confusing, it must be my C++ programming that I am learning. But it is really strange that someone is doing well and someone is not. 

My theory is that it is exclusively when hiding a panel.  Now what I would have to do is to rebuild the whole project and evaluate what is happening. I don't see any other way. 

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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At this point I have implemented the GUI prototype, and it is stable although in the main loop it hides the panel.

image.thumb.png.d24c43113d5396ddd3cfe3ee61a895d3.png

 

#include "Leadwerks.h"
#include "CWindow.h"
#include "CInput.h"
#include "CWorld.h"
#include "CDraw.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
	CWindow window;
	CInput input;

	//Context* context = Context::Create(window.Get());
	CDraw draw(window.Get());


	
	CWorld world;
	Camera* cam = Camera::Create();
	
	
	GUI* gui = GUI::Create(draw.Get());
	Widget* base = gui->GetBase();

	Widget*  pnl = Widget::Panel(200, 100, 200, 200, base);

	

	while (!window.GetClosed())
	{
		if ( input.GetKeyUp(Key::Escape)) return false;

		pnl->Hide();
		
		Time::Update();
		world.Update();
		world.Render();
	
	

		draw.InfoDebug();
		draw.Update();

	}
	return 0;


}

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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