reepblue Posted August 19, 2023 Share Posted August 19, 2023 Slider acts weird when the range minimum value is not 0. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]); //Create User Interface auto ui = CreateInterface(window); //Create widget auto sz = ui->root->ClientSize(); auto slider1 = CreateSlider(10, 10, 200, 30, ui->root, SLIDER_TRACKBAR); slider1->SetRange(54, 90); while (true) { const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WIDGETACTION: Print("Widget action: " + String(ev.data)); break; case EVENT_WINDOWCLOSE: return 0; break; } } return 0; } Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted September 5, 2023 Solution Share Posted September 5, 2023 Fixed in next build. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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