stevejarman Posted March 14, 2013 Share Posted March 14, 2013 I'm just starting out today playing with Leadwerks 3, having no prior Leadwerks experience. I'm saying this as a disclaimer in case I start asking stupid questions Can anyone tell me if there is project compatibility between the Windows and MacOS versions of the editor? That is, can I create a project on Windows, work on it, then open it on MacOS, work on it, then go back to working on Windows... etc? If so, is this ALWAYS the case? As the project becomes more and more complex is there a chance that I could hit a point where switching development platforms could break something? Quote http://www.stevejarman.com . http://twitter.com/sjarm Link to comment Share on other sites More sharing options...
tjheldna Posted March 14, 2013 Share Posted March 14, 2013 Hi, I've been doing that. You will have separate projects for windows and mac one for xcode and visual studio which wont be compatible. I've just been copying the source code over between the platforms which has been working. The Leadwerks game projects, art, scripts etc are compatible. So yes it's just a matter of copying your source and game files over. Cheers Quote Link to comment Share on other sites More sharing options...
Rick Posted March 14, 2013 Share Posted March 14, 2013 I have to imagine if your game is done entirely in Lua it would be 100% the same between Windows and Mac. Quote Link to comment Share on other sites More sharing options...
stevejarman Posted March 14, 2013 Author Share Posted March 14, 2013 Okay, great - thanks! I understand that the Xcode/VS projects are obviously not compatible. It's just the Leadwerks project I was thinking of. I might be using the wrong terms for things. I save projects in a Dropbox and generally use a Windows machine in the office and MacOS when at home. Following on though, if I purchase a Leadwerks license, can I only run a single instance of it? Or could I install it on both my Windows box and MacOS box? Quote http://www.stevejarman.com . http://twitter.com/sjarm Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.