SpiderPig Posted September 9, 2023 Share Posted September 9, 2023 Currently I'm doing this; if (pivot == nullptr) { pivot = CreatePivot(nullptr); } pivot->AlignToVector(vector, 1); joint->SetPose(pos, pivot->GetQuaternion()); But I'm wondering if it makes more sense to be able to do this instead; auto quat = Quat(); quat.AlignToVector(vector); OR auto rot = Vec3(); rot.AlignToVector(vector); Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted April 30 Author Share Posted April 30 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 30 Share Posted April 30 See void Mat4::MakeDir(const Vec3& dir, const int axis) 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 30 Author Share Posted April 30 Perfect, thanks! Quote Link to comment Share on other sites More sharing options...
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