josk Posted June 18, 2013 Share Posted June 18, 2013 Video wont play, saying its private. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 18, 2013 Author Share Posted June 18, 2013 thx, it is public now. Quote Link to comment Share on other sites More sharing options...
josk Posted June 18, 2013 Share Posted June 18, 2013 I will just make a cup of tea and then get comfortable Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Rick Posted June 19, 2013 Share Posted June 19, 2013 Great tutorial! You might want to use local in front of those variables because I believe they are global otherwise, which can be dangerous especially with generic variables like active or the like as many scripts probably would have those named variables. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 19, 2013 Author Share Posted June 19, 2013 Thanks Rick. Yes you are right. Josh suggested using "Script." and "self." Quote Link to comment Share on other sites More sharing options...
Furbolg Posted June 19, 2013 Share Posted June 19, 2013 Good tutorial aggror, very easy to follow. I also got 1-2 suggestions for flowgraph: - Ability to set Script Values within flowgraph, for example show a textbox to set the Maxtime from Timer directly in flowgraph (and/or) - Ability to create Arguments within the flowgraph (like "Script:test = 0 --int" shows as an integer in editor just in flowgraph) as virtually object just to passing parameters Quote Link to comment Share on other sites More sharing options...
beo6 Posted June 19, 2013 Share Posted June 19, 2013 just came to it to see the tutorial. Its really nice and i can only agree to all the suggestions. Josh also said in one bugreport that the flowgraph should not loose all connections just when the script is saved. So i think that is a bug and will hopefully be fixed in the future. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 31, 2014 Author Share Posted March 31, 2014 With the release of 3.1 full edition around the corner, I want to make some new video tutorials. I still want to put my main focus on the C++ API but using some editor features in combination with C++ is also something I would like to consider. One of the first tutorials will be on Leadwerks to Steam related API commands. Feedback or suggestions are welcome. Quote Link to comment Share on other sites More sharing options...
cassius Posted March 31, 2014 Share Posted March 31, 2014 I am using the c++ third person tutorial as the start point of my game.It would be usefull if a character dying when falling from a great height was added to this tutorial EDIT I mean the main character. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted March 31, 2014 Share Posted March 31, 2014 cassius there were several good suggestions in the two threads you created for this. Did you try them, especially the one Josh suggested about the speed at which you touch the ground? I'd rather tutorials be simple and clean instead of being cluttered with random code, becoming harder to understand. Quote Link to comment Share on other sites More sharing options...
cassius Posted March 31, 2014 Share Posted March 31, 2014 gamecreator: I am waiting for 3.1 before continuing with coding that's why I have not looked into solving the proble yet. All your help is appreciated.. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 2, 2014 Author Share Posted April 2, 2014 a character dying when falling from a great height was added to this tutorial Sound like a good example but I think I would have to make a tutorial first on making the level in the editor, working together with scripts and C++ would be more suited first. I'd rather tutorials be simple and clean instead of being cluttered with random code, becoming harder to understand. Can you give a an example on what would be the subject of one of those tutorials? The only thing I have tought of so far are NPC's that use a state machine in order to perform tasks in the world. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 2, 2014 Share Posted April 2, 2014 Thanks Aggror but I'm not looking for a specific tutorial. I was making that statement just in general, for all tutorials. Quote Link to comment Share on other sites More sharing options...
BES Posted April 2, 2014 Share Posted April 2, 2014 As always ..your tutorials are well done ...thanks for taking the time to make them Aggror. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 30, 2014 Author Share Posted April 30, 2014 All C++ tutorials have been updated to Leadwerks 3.1 https://www.youtube.com/watch?v=KMlEX96KaAE Download the tutorial project here: http://www.leadwerks.com/werkspace/files/file/533-c-tutorials-31/ 3 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 30, 2014 Share Posted April 30, 2014 Wow. Very nice Aggror! Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 30, 2014 Author Share Posted May 30, 2014 Starting some new tutorials and to kick things of: project management with GIT. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 22, 2014 Author Share Posted July 22, 2014 Today is the start of a new tutorial series. We will be making a playable 'game' from scratch. And with game I mean, we will be introducing new gameplay mechanics in each new tutorial. Gradually we will create a larger scene that the player can play. We will talk about how to solve problems and how to use the editor. Everything will be created during the recording. That means that it is possible we end up with design decisions/ bugs/ funny problems that might be changed in later videos. 5 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 22, 2014 Author Share Posted July 22, 2014 And number 2, 3, 4 and 5. 4 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 26, 2014 Author Share Posted July 26, 2014 And 6 1 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 28, 2014 Share Posted July 28, 2014 I finally got some time to go thru the latest tutorials from Aggror. Just brilliant . Exactly what I've been looking for. I highly recommend for those just starting their scripting journey like me. Thanks for taking the time to make these Aggror. Suggestions for future tutorials. HUD Damage + health packs Place these videos in the tutorial section. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 28, 2014 Author Share Posted July 28, 2014 thanks for the suggestions, Hud and damage is one of the next things we will do with the turret. Health packs are also a good idea for upcomming tutorials. I am afraid I am not allowed to upload them to the tutorial section. I have to write the tutorial in text, I can't number them etc. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 28, 2014 Share Posted July 28, 2014 I am afraid I am not allowed to upload them to the tutorial section. I have to write the tutorial in text, I can't number them etc. That's a shame. I found these very helpful. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 29, 2014 Share Posted July 29, 2014 Just another thought. Could you do a zoomed in view of the final script. Just to make it easier for us older Leadwerkers Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 29, 2014 Author Share Posted July 29, 2014 I will upload the source code for each tutorial soon. Actually I got a complaint about the zooming in and out in the videos. Since this also costs a lot of editing work,I am no longer going to do that. Quote Link to comment Share on other sites More sharing options...
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