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C++, Lua and editor tutorials


AggrorJorn
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I am waiting a bit on making new tutorials. The scene graph is getting messy and without a proper way of organizing things in a simple way, I can spend 10 minutes alone cleaning things up. Besides that there are some bugs in the bugtracker that need to be solved in order for me to continue with being hindered with annoying errors and crashes.

 

Respawning after you die is on the list though.

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An organization tutorial would probably be a good idea. Most people don't realize this until it's too late. Grouping things under pivots or some csg is a way to get that and I believe parent/child has to be considered when doing so and calling certain functions that take the global/local boolean parameter.

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