YouGroove Posted March 14, 2013 Share Posted March 14, 2013 When drag and drop a texture in Asset panel , we would gain lot of Clicks and time if : - We would have a texture - a material than we would just drag and drop texture on top of material it would put the texture on the first available free slot texture. Some example : We have a very common texture and shader choice : -diffuse_texture -normal_texture -spec_texture We would just create a material , than - drag and drop diff texture on material would put it on diffuse slot - drag and drop next texture on material would put it on normal map slot - drag and drop next texture on material would put it on specular map slot I don't know but diff, normal and spec beeing the more comon for next gen stuff, LE 3 could detect drag and drop of textures on a material perhaps ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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