reepblue Posted September 28, 2023 Share Posted September 28, 2023 While I understand the decision to not have a selection tool, there is one use case that I've in countered not having one. In one of my maps, I've created a ton of boxes. Now, in order to move all of these boxes, I would need to select each box one by one to ensure I only get the physics boxes and not the ground scene. Mass selecting via the scene tree isn't always a guarantee that I'll select the things I want. Especially if everything is called "Box 1" as shown below. I have very often used the "Drag to Select" feature to move large chunks of my map around which is not as easy as it was done in the Leadwerks editor. I would say allowing grouping of objects or making this into a prefab would be the solution, but if the end user didn't think 3 steps ahead, they are screwed and have to re-add all their objects again. This is just food for thought and I'm interested in what you think about this issue. But overall, my brain just wants to make a box around it to select all the boxes in the air. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 Yes, Ultra needs this. 2 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.