klepto2 Posted September 28, 2023 Share Posted September 28, 2023 In the CPP template, the Components are not updated to reflect the Change from Scene to Map. virtual bool Load(table& properties, shared_ptr<Stream> binstream, shared_ptr<Scene> scene, const LoadFlags flags); virtual bool Save(table& properties, shared_ptr<Stream> binstream, shared_ptr<Scene> scene, const SaveFlags flags); 1 Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Solution Josh Posted September 28, 2023 Solution Share Posted September 28, 2023 I fix! 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
franck22000 Posted September 28, 2023 Share Posted September 28, 2023 @Josh, correct me if i'm wrong but I don't see any "Map" API documentation yet You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 It's under "Graphics": https://www.ultraengine.com/learn/Map 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
franck22000 Posted September 28, 2023 Share Posted September 28, 2023 Oh yep sorry, I missed it for some reason... You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Recommended Posts