klepto2 Posted September 28, 2023 Share Posted September 28, 2023 I know you @Josh are still working in these things, but i think to document them here is practical as well: These are some minor bugs i encountered while using the Editor: The Spinner needs some adjustments, currently the up/down buttons in-/decrement in 1.0 steps, which is annoying on some properties like material displacement or near ranges The Generate-Material Option stores the textures relative to the material, not relative to the base path leads to empty materials when opened in editor some elements using a Scrollable area are initially not drawn correctly. (options-> Viewports(tab)) After first resize of the parent the items are displayed correctly Tab cycling through controls doesn't work Delete key is not supported in input controls Input-Boxes with spinning loose value if you first enter the a value in the textbox and directly use the array buttons without leaving the control prior to the button press. ColorControl: Using the spinner doesn't update the "color icon" (first click updates the button) Selecting a color via the dropdown and using the spinners afterwards resets the value to the previous one Thais it for know more to come. 1 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 Fixed some of these... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 10 hours ago, klepto2 said: some elements using a Scrollable area are initially not drawn correctly. (options-> Viewports(tab)) After first resize of the parent the items are displayed correctly Is this still happening? What is the scaling factor of your main display? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 10 hours ago, klepto2 said: Tab cycling through controls doesn't work This currently isn't supported at all. Would be nice to have, but currently this is a feature request. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 10 hours ago, klepto2 said: The Generate-Material Option stores the textures relative to the material, not relative to the base path leads to empty materials when opened in editor Fixed Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 28, 2023 Share Posted September 28, 2023 18 minutes ago, Josh said: Is this still happening? What is the scaling factor of your main display? This happens to me to at 100% scaling. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 Confirmed 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 28, 2023 Share Posted September 28, 2023 Make sure all those options actually work! I recall the grid on brushes not being able to be turned off. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2023 Share Posted September 28, 2023 11 hours ago, klepto2 said: some elements using a Scrollable area are initially not drawn correctly. (options-> Viewports(tab)) After first resize of the parent the items are displayed correctly I believe this is fixed now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 29, 2023 Share Posted September 29, 2023 I did some additional work to fix the increments on some spinners. Let me know if you spot anything else that is awkward. 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted September 30, 2023 Author Share Posted September 30, 2023 Ok, here is a first list of spinners: Map/Environment Gravity (should be in 0.01 steps at least) FogRanges and Angles (maybe both to 0.1 ranges) Transform All properties for position, scale and rotation should be with a lower increment. (position could maybe adjusted to the grid snap) Physics Mass should be float instead of int Friction/Damping and Elastacity should have at least 0.1 steps Light Range (at least 0.1) Probe Fades should be 0.01 or 0.1 Camera Ranges ( should be 0.1 steps) Navigation All float values should be at least 0.1 (some maybe better 0.01) Options: General Texel size should be 0.1 Viewport Gridsize should be 0.01 Additionally i would suggest to add some functionality to the spinners eg: holding ctrl while clicking increases the increment holding shift decreases the increment some editors add some timing to the spinners: if you do a single click it uses the lowest increment possible if you hold down the button it starts with the lowest increment, but raises the increment in time steps eg, after every second the increment goes up by one digit. also some editors support some dragging features to alter the value in the textboxes Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted September 30, 2023 Share Posted September 30, 2023 8 hours ago, klepto2 said: Physics Mass should be float instead of int Friction/Damping and Elastacity should have at least 0.1 steps Probe Fades should be 0.01 or 0.1 I agree with these recommendations. If the range of allowed values is 0 / 1 or -1 / 1 then it makes sense to move in small increments. However, for the other values it does not make sense to me, and moving in really small increments seems like it would be annoying. The spinner supports any double float values you type in, so even if the spinner increments are 1.0, you can still type in exact small numbers like 0.125. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted September 30, 2023 Solution Share Posted September 30, 2023 I've updated the changes. Please let me know if anything else comes up, otherwise I will mark this as solved for now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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