Andy90 Posted October 3, 2023 Share Posted October 3, 2023 Hello :), I believe that incorporating widgets and plugins for the new engine would be a fantastic addition. This would enable users to customize and enhance their workflow with personalized "features" and also allow for easy sharing within the community. For instance, if you wish to generate random elements within a scene, you could design a custom widget for the right tab bar. This widget could be programmed to create these elements and seamlessly integrate them into the active scene. Another example could be the implementation of a "road" tool designed to efficiently construct roads. Quote Link to comment Share on other sites More sharing options...
reepblue Posted October 3, 2023 Share Posted October 3, 2023 The editor supports this ability already. The OpenAI tool is an example of this. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Andy90 Posted October 3, 2023 Author Share Posted October 3, 2023 ah ok i dont know this. Its a nice feature Quote Link to comment Share on other sites More sharing options...
Josh Posted October 3, 2023 Share Posted October 3, 2023 Yep, it will be documented here: https://www.ultraengine.com/learn/EditorScripting?lang=lua Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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