reepblue Posted October 8, 2023 Share Posted October 8, 2023 An awful bug I discovered when I wanted something to stop spinning when the speaker was done playing a 30 second clip. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 0, -3); camera->Listen(); //Create a light auto light = CreateBoxLight(world); light->SetRotation(35, 45, 0); light->SetRange(-10, 10); //Create a box auto box = CreateBox(world); box->SetColor(0, 0, 1); //Sound bool hasplayed = false; auto sound = LoadSound("https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Sound/notification.wav"); auto speaker = CreateSpeaker(sound); //speaker->SetLooping(true); speaker->SetPosition(box->GetPosition(true)); speaker->SetRange(10); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { //Play when space key is pressed if (window->KeyHit(KEY_SPACE)) { speaker->Play(); } if (speaker->GetState() == SPEAKER_STOPPED && hasplayed) { hasplayed = false; Print("THE SPEAKER HAS STOPPED!!"); } else if (speaker->GetState() == SPEAKER_PLAYING) { Print("playing"); hasplayed = true; } //Move and turn with the arrow keys - best experienced with headphones if (window->KeyDown(KEY_UP)) camera->Move(0, 0, 0.1); if (window->KeyDown(KEY_DOWN)) camera->Move(0, 0, -0.1); if (window->KeyDown(KEY_LEFT)) camera->Turn(0, -1, 0); if (window->KeyDown(KEY_RIGHT)) camera->Turn(0, 1, -0); world->Update(); world->Render(framebuffer); } return 0; } Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted October 8, 2023 Solution Share Posted October 8, 2023 Fixed in next build... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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