MarKli Posted October 8, 2023 Share Posted October 8, 2023 These attributes are not saved under Material: Intensity Transparent Alpha mask Two-Side Displacement Offset Quote Link to comment Share on other sites More sharing options...
Josh Posted October 8, 2023 Share Posted October 8, 2023 working on it... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 8, 2023 Share Posted October 8, 2023 The color intensity is a value that gets calculated from the color, and saved back as the color. It won't appear separately in the glTF file. For example, if the material color is (2, 1, 1, 1) then the intensity in the editor will show 200 and the color will be displayed as (1, 0.5, 0.5, 1). Although Ultra treats alpha blending and alpha masking separately, in the glTF format they are two different settings for the alphaMode value, so they cannot both exist in the same material in a glTF file. (This is fine, as you would never want to use them together.) Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 8, 2023 Solution Share Posted October 8, 2023 I did some fine-tuning and I believe the issues are fixed in the editor glTF save feature. Properties that are only supported by Ultra get saved in the glTF material "extras" field. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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