klepto2 Posted October 10, 2023 Share Posted October 10, 2023 Hi, i get this with the latest update as soon as i add any PostEffect or activate SSR on a camera: > ucrtbased.dll!00007ffece0e2fb5() Unbekannt ucrtbased.dll!00007ffece0e3153() Unbekannt ucrtbased.dll!00007ffece0fae2d() Unbekannt ucrtbased.dll!00007ffece0f9db0() Unbekannt ucrtbased.dll!00007ffece1deee9() Unbekannt ntdll.dll!00007fff9df1221f() Unbekannt ntdll.dll!00007fff9dec14b4() Unbekannt ntdll.dll!00007fff9df10d2e() Unbekannt KernelBase.dll!00007fff9bb6cf19() Unbekannt vcruntime140d.dll!00007fff4aa8b760() Unbekannt PfxTest_d.exe!UltraEngine::RuntimeError(class UltraEngine::WString const &) Unbekannt PfxTest_d.exe!UltraEngine::Assert(bool) Unbekannt PfxTest_d.exe!UltraEngine::Render::RenderTexture::Initialize(enum UltraEngine::TextureType,int,int,int,int,int,bool,int,enum UltraEngine::TextureFlags,int,int) Unbekannt PfxTest_d.exe!UltraEngine::Render::RenderBuffer::Initialize(int,int,int,int,int,bool,int,bool,int,int,bool) Unbekannt PfxTest_d.exe!UltraEngine::Render::RenderCamera::PrepareBuffers(class std::shared_ptr<class UltraEngine::Render::RenderContext>,class std::shared_ptr<class UltraEngine::Culling::CameraVisibilityList>) Unbekannt PfxTest_d.exe!UltraEngine::Render::RenderingThreadManager::Update(bool) Unbekannt PfxTest_d.exe!UltraEngine::Core::ThreadManager::EntryPoint(class std::shared_ptr<class UltraEngine::Object>) Unbekannt PfxTest_d.exe!UltraEngine::Thread::thread_function(void *) Unbekannt ucrtbased.dll!00007ffece103010() Unbekannt kernel32.dll!00007fff9dd87344() Unbekannt ntdll.dll!00007fff9dec26b1() Unbekannt Code: #include "UltraEngine.h" #include "Components/Motion/Mover.hpp" #include "Components/Player/CameraControls.hpp" using namespace UltraEngine; int main(int argc, const char* argv[]) { RegisterComponent<Mover>(); RegisterComponent<CameraControls>(); //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 0, -3); camera->SetSSR(true); //Create a light auto light = CreateBoxLight(world); light->SetRotation(35, 45, 0); light->SetRange(-10, 10); //Create a box auto box = CreateBox(world); box->SetColor(0,0,1); //Entity component system auto component = box->AddComponent<Mover>(); component->rotationspeed.y = 45; //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Solution Josh Posted October 10, 2023 Solution Share Posted October 10, 2023 Fixed! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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