klepto2 Posted October 12, 2023 Share Posted October 12, 2023 If you load a leadwerks map with a terrain (lets say the-zone.map) , resave it as a .ultra map and reload the saved ultra scene, then the terrain layers are there, but all shown as empty. I assume that might be as the materials for these layers are generated on the fly by the leadwerks map loader (you can see that, if you try to edit a layer material in the imported leadwerks map) and the new scene can't find the materials. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
klepto2 Posted October 12, 2023 Author Share Posted October 12, 2023 Also some of the objects are not exported correctly, some are scaled or positioned wrong. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted October 12, 2023 Share Posted October 12, 2023 Yes, you are correct. Leadwerks maps store terrain textures. Ultra maps store terrain materials. When a Leadwerks map is loaded a material is created, but there is no material path to save in the Ultra map file... Let me think about this... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 13, 2023 Solution Share Posted October 13, 2023 Okay, if the texture does not have a file path it just gets embedded in the map file. The flexibility of the JSON format is nice, but I have to be careful not to be too loose with how data is stored. An update is available now, only works in the editor right now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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