reepblue Posted October 14, 2023 Share Posted October 14, 2023 In the asset browser, I can't seem to change the Collision Type or gravity settings for a gltf+bin model. Might be a carry over from a previous bug. Also, for appearance, it's missing the "Static Reflection" option. Checked items are marked as False on the Map panel. I'll report more when I find them... 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 15, 2023 Share Posted October 15, 2023 This is in the asset editor window? https://www.ultraengine.com/learn/asseteditor Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 15, 2023 Author Share Posted October 15, 2023 5 minutes ago, Josh said: This is in the asset editor window? https://www.ultraengine.com/learn/asseteditor Top one is from the Asset browser, correct. Sorry for not making that clear. The bottom screen is from the Map Tab. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 15, 2023 Share Posted October 15, 2023 Just making sure. It's not terribly surprising, this is some of the more obscure functionality in the engine, but it is very cool. The Ultra properties get stored in the glTF extras property, and they will actually survive a round trip into and back out of Blender. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 16, 2023 Solution Share Posted October 16, 2023 In the interest of getting the first version out eventually, the Appearance and Physics properties (except for collider) have been removed from the Asset Editor for now, to return in the future. This is sort of another layer of functionality I think we don't need to have in the first release. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 16, 2023 Author Share Posted October 16, 2023 Understandable. I'll await for it's return. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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