CJO Games Posted October 18, 2023 Share Posted October 18, 2023 The editor seems to be duplicating layers that have previously been deleted from models. I'm currently experimenting with sky domes and the models I have have four separate layers. I've deleted the un-needed layers in the editor. On restarting the editor and loading the map the deleted layers have duplicated themselves. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2023 Share Posted October 18, 2023 I don't understand your terminology here. Are you deleting limbs of a model that is placed in the editor? Can I see the model and an example map? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
CJO Games Posted October 18, 2023 Author Share Posted October 18, 2023 OK uploaded here as part of this message: If you look at the map you will see NightSkyDome with the following limbs: clouds; clouds for 2d; Horizon; Clouds; Clouds for 2d; horizon for 2d; horizon. There should be four limbs horizon; horizon2d and two corresponding cloud layers. SkySetUp.zip TestingTerrain.zip Quote Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2023 Share Posted October 18, 2023 I see. When a map is loaded, models are always reloaded from their original files, so any missing limbs would get recreated at that time. The real bug here is that the editor is not supposed to let you delete limbs from a model. It would be okay to hide those limbs in the map editor, but not to delete them. I need to make sure this is prevented... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
CJO Games Posted October 18, 2023 Author Share Posted October 18, 2023 Hi Josh that's what I thought was happening - I use hide well in Leadwerks and it has the desired effect. On another note the hide in Ultra doesn't seem to work in this scenario although I wonder if that is because the model has duplicated the limbs too many times to know which to hide and which not? Quote Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2023 Share Posted October 18, 2023 Oh wow. Without worrying about deletion or hiding, this is just what happens when you save the model in a map. The original model just has four limbs. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 18, 2023 Solution Share Posted October 18, 2023 Both your issues are resolved and the fix is available to download now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
CJO Games Posted October 19, 2023 Author Share Posted October 19, 2023 HI Josh thank you for confirming and apologies for any confusion with the terminology in my original post :-) 1 Quote Link to comment Share on other sites More sharing options...
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