Josh Posted October 18, 2023 Share Posted October 18, 2023 This issue came up here but I am breaking it off because it is a separate issue. Currently the engine cannot convert BC6H texture data to anything else, so these images appear black in the editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2023 Author Share Posted October 18, 2023 Maybe this code can be ripped out... https://github.com/GPUOpen-Tools/compressonator/blob/master/cmp_compressonatorlib/bc6h/bc6h_decode.cpp Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 19, 2023 Author Solution Share Posted October 19, 2023 I found a small library that can do this and I integrated it. Will have an update soon for you. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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