Alienhead Posted October 19, 2023 Share Posted October 19, 2023 I haven't posted anything in quite sometime, I thought I'd take this time to display my latest work, this is a spin off of AvBot ( a small gamejam I did last year a featuring Bullethell theme), but built around real game elements, it was to be a Towerdefense gamejam entry but due to a loss in my family I had no time to finish it and meet the deadlines. So I'm taking my time on it and creating what I feel is one of the more fun Tower Defense games you could ever hope to play. I'll do a video sometime this weekend. Introducing what I call a Toonville shader - all in one shader that handles ssao, edge enhancements, fov, outliner, rim and outline distortion all in one package. Many many thanks to HavenPhillip| whom laid the foundation for most of what went into the shader, it would not had happened without his Blogs and continuous support on ssao as I slowly but surely grasped shader coding.. The game is already playable to an extent, I'm starting the optimize and polish stages, then I want to add some cool UI to it and create a handful of maps. Should be done before the new year! I'm also considering placing it on Steam's EA or perhaps itchio's Refinery, haven't decided yet. 6 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Andy90 Posted October 22, 2023 Share Posted October 22, 2023 This looks like a fun game 1 Quote Link to comment Share on other sites More sharing options...
Alienhead Posted October 30, 2023 Author Share Posted October 30, 2023 A new look at toon shading. Any ideas, or suggestions on this look? tyvm. 2 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 31, 2023 Author Share Posted October 31, 2023 Another look, another color palette, after messing with these colors for a few hours straight it all starts looing the same hehe.. this is probably the setup im going to run with. break time. 3 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 31, 2023 Author Share Posted October 31, 2023 This has been a challenge but with lots of shader rewrite and help from philliphaven, I am now able to say I got ssao, bloom, irsadjust, outliner, godrays, volumetric clouds, rim liner, and toonSat all behaving with each other. Now to squeeze in some Fov/dof 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted November 1, 2023 Author Share Posted November 1, 2023 Soft Shadows in Leadwerks? No way. . A lot cheaper than directional lighting... still got some ends to clear up but it appears to be a go!. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted November 3, 2023 Author Share Posted November 3, 2023 The invasion has begun! Over the course of the next few months I'm going to slowly but surely convert this game over to UltraEngine while still completing the full game in LE. I figured this would be a good testing grounds to help bring me to grips with the new engine. I can't wait to see this running in Ultra where I can up the invaders count from 60 to about 200. :)> More later! Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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