karmacomposer Posted October 21, 2023 Share Posted October 21, 2023 I feel like a noob. How do I import a 3D asset (Glib) into Ultra Engine? I'm just testing the engine now that I installed it. Everything is running nicely, but after converting a simple asset to Glib, I cannot find a way to import it. Is there a batch import feature? I seem to remember Leadwerks being able to do that. I have tons of assets and importing them one-by-one would be a pain. Thank you. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
Solution Josh Posted October 21, 2023 Solution Share Posted October 21, 2023 glTF / glb files are loaded directly. You just place it somewhere in your project directory and it will work: https://www.ultraengine.com/learn/modeling https://www.ultraengine.com/learn/asseteditor The recommended format is glTF because it provides easy access to the texture data, and the JSON-based glTF file can be opened in a text editor and manually edited if needed. If you want to use memory-compressed textures (you probably do), there is an option in the asset window to convert textures to DDS or Basis and resave the model. We are all noobs right now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
karmacomposer Posted November 5, 2023 Author Share Posted November 5, 2023 I created a folder in my project called assets and put a gltf asset with texture in there and nothing happened. I cannot choose it in the editor. Now what? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
karmacomposer Posted November 5, 2023 Author Share Posted November 5, 2023 OK, I found the problem. I accidently saved as a text and not binary version. Now it works. However, another problem. When I drag and drop an asset into the editor, I cannot delete it. I think it's a bug. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
Josh Posted November 6, 2023 Share Posted November 6, 2023 All glTF and glb files should work, regardless of what format settings they are using. You may wish to use the /dev channel if you are using version 0.9.0. It's been updated with many small fixes. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
karmacomposer Posted November 6, 2023 Author Share Posted November 6, 2023 How do I join the /dev channel? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
Josh Posted November 6, 2023 Share Posted November 6, 2023 Open the client, hit the uninstall button, then select the dev channel instead of the default 0.9.0 and hit install. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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