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UltraEngine Question: Noob alert - how do I import a 3D asset into Ultra Engine?


karmacomposer
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I feel like a noob. How do I import a 3D asset (Glib) into Ultra Engine? I'm just testing the engine now that I installed it. Everything is running nicely, but after converting a simple asset to Glib, I cannot find a way to import it.

Is there a batch import feature? I seem to remember Leadwerks being able to do that.

I have tons of assets and importing them one-by-one would be a pain.

Thank you.

Mike

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  • karmacomposer changed the title to UltraEngine Question: Noob alert - how do I import a 3D asset into Ultra Engine?
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glTF / glb files are loaded directly. You just place it somewhere in your project directory and it will work:
https://www.ultraengine.com/learn/modeling
https://www.ultraengine.com/learn/asseteditor

The recommended format is glTF because it provides easy access to the texture data, and the JSON-based glTF file can be opened in a text editor and manually edited if needed.

If you want to use memory-compressed textures (you probably do), there is an option in the asset window to convert textures to DDS or Basis and resave the model.

We are all noobs right now. :D

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 3 weeks later...

I created a folder in my project called assets and put a gltf asset with texture in there and nothing happened.  I cannot choose it in the editor. Now what?

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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OK, I found the problem. I accidently saved as a text and not binary version.  Now it works. However, another problem. When I drag and drop an asset into the editor, I cannot delete it. I think it's a bug.

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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All glTF and glb files should work, regardless of what format settings they are using.

You may wish to use the /dev channel if you are using version 0.9.0. It's been updated with many small fixes.

My job is to make tools you love, with the features you want, and performance you can't live without.

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How do I join the /dev channel?

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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