YouGroove Posted March 15, 2013 Share Posted March 15, 2013 Could suggestions taken for YES, be pinned or moved to some special place ? I don't know, but lot of usefull suggestions will just be forgotten. That's sad , specially when it's to have better workflow, or better working editor etc ... Some rotation gizmo, lights gizmos are really necessary. Ad the abilty to scale models in the 3 axes at same time visually. OR be bale to see textures on material editor or asset panel : for materials having lightmap shader : THEY ARE BLACK ACTUALLY. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
afecelis Posted April 8, 2013 Share Posted April 8, 2013 +1 for a visually-improved move/rotate/scale gizmo. Right now we only got the move gizmo for the 3 operations and achieving rotation/scaling with it is a tad complicated. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
beo6 Posted April 12, 2013 Share Posted April 12, 2013 I would like better gizmos too. Maybe it could be added with the editor scripting capability i mentioned here: http://www.leadwerks.com/werkspace/topic/6174-visible-scripting-in-le3-editor/ That way for example we could also see directly the attack radius of the goblins right inside the editor for the example game. Quote Link to comment Share on other sites More sharing options...
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