reepblue Posted October 22, 2023 Share Posted October 22, 2023 I've noticed that if you jump into a wall, the velocity distributes into forward movement. However, this makes climbing the stack of boxes in the start map difficult as I keep falling off. I think the player physics needs to be tweaked so I can climb the boxes while the controller still feeling natural. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 22, 2023 Share Posted October 22, 2023 I noticed the same thing but did not say anything yet. I like the horizontal velocity retention because in most cases it makes collision on walls very smooth as you are running along. However, there is this unintended behavior that probably needs adjusting. I need to think about this to see how exactly the behavior should be defined. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 23, 2023 Share Posted October 23, 2023 It's a small block of code that adds this behavior that is easy to comment out. I think I will remove this for the initial release and it can be explored in the future. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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