reepblue Posted October 30, 2023 Share Posted October 30, 2023 This simple application will scan your Components directory and create a function that'll register all your components in the engine. Use this in your Pre-Build event and then call the RegisterComponents() on top of your main entry. I didn't battle test this yet, but it seems to work. You are free to fork it, improve it, etc via GitHub. You can download the exe here. 3 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted November 2, 2023 Author Share Posted November 2, 2023 This is now an Ultra App Kit project. I've been using this all day today and it seems to be doing what it's supposed to do without any issues. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted November 19, 2023 Author Share Posted November 19, 2023 This has been updated so the header generated will now be named ComponentSystem.h instead of RegisterComponents.h. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.