reepblue Posted October 31, 2023 Share Posted October 31, 2023 Might as well get this started now although it's not going to be useful for a while. Github I mostly copied and pasted code from Cyclone. All it supports right now. is the overlay, stats and achievements. I used my own class with achievements for Cyclone because the one in the Leadwerks API held up the achievement notification until the application was closed. To be honest, the overlay and achievements is what most people want anyway. The Steamworks API can be a chore to work with. I hope to streamline this in the future. 6 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Gun Man Posted November 3, 2023 Share Posted November 3, 2023 Nice work! The main (and practically only) reason I'm hesitant to use Ultra Engine right now is due to the lack of built-in multiplayer support and/or the lack of any examples or tutorials on how to get client-server or peer-to-peer networking implemented properly. If you could get Steamworks API's networking features working (and maybe have an example or tutorial on how to set up client-server and peer-to-peer stuff working with it), then that would be amazing! 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 3, 2023 Share Posted November 3, 2023 Here is the code Leadwerks uses for Steam lobbies and P2P networking. SteamNetworking.zip 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted November 3, 2023 Author Share Posted November 3, 2023 If Josh is ok with it, it would be cool if someone can port the code into this code base. I'm not sure I should be the one that should be doing this. My networking experience is nil and I don't have a good way of testing this. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2023 Share Posted November 4, 2023 I don't plan to include the Steamworks library in Ultra, if it can be avoided. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted November 4, 2023 Author Share Posted November 4, 2023 6 hours ago, Josh said: I don't plan to include the Steamworks library in Ultra, if it can be avoided. Well, the git repo is open to anyone. Maybe people will contribute to it. I personally just need Acheivements/Stats, Leaderboards, and Steam Input and I'm happy, but I get that people might need more. I can look into porting some of your code into this in the future. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted December 16, 2023 Author Share Posted December 16, 2023 Made this private as Josh now has official code for people to use. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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