Distant_Star Posted November 6, 2023 Share Posted November 6, 2023 1. Change: Appearance Tab - 'Hidden / False' to 'Visible / True'. 2. Add a Dedicated selector tool - with Pointer Cursor. 3. Add CAMERA to viewport options. 4. In 3d Perspective Viewport - Pivot on Selected item. 5. Change Default Viewports to include FRONT in place of BACK. 1 Quote Link to comment Share on other sites More sharing options...
IceBurger Posted November 6, 2023 Share Posted November 6, 2023 +1 on the camera viewport option Quote i now hate love C++ Beeeeeeeeeeeeeep~~This is a test of the emergency signature system~~Beeeeeeeeeeeeeep RX 6800XT | i5-13600KF | 32GB DDR5 | 1440p is perfect Link to comment Share on other sites More sharing options...
Josh Posted November 6, 2023 Share Posted November 6, 2023 Meaning the viewport is linked to a camera that is placed in the map? Should the viewport controls change the position and orientation of the camera object? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Distant_Star Posted November 6, 2023 Author Share Posted November 6, 2023 Yes - the CAMERA viewport is linked to the camera(s) placed on the map - The default CAMERA view - would be exactly what the 'Run Game' view produces. The camera is not linked to the viewport but rather is an independent 'object' - If the 'camera object ' is rotated - the CAMERA viewport rotates - yet the models retain their position 'in space' as well as in the other viewports. 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted November 6, 2023 Share Posted November 6, 2023 Maybe a small viewport should draw within the existing 3D viewport showing the camera render when the camera entity is selected. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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