klepto2 Posted November 7, 2023 Share Posted November 7, 2023 Hi, i am trying to create some PBR materials based on the great Polyhaven archive. I download the following files: Diffuse, nor_gl, displacement and arm images in PNG format. A sample zip is attached. When you right-click on the diffuse file in the editor and choose to generate material, a material with all slots filled correctly, but the arm and diffuse textures seems to be stored in BC7 which doesn't seem to work. metal.zip 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted November 7, 2023 Share Posted November 7, 2023 It looks like it doesn't like converting HDR PNG images to BC7... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted November 7, 2023 Solution Share Posted November 7, 2023 fixed 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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