Alienhead Posted November 8, 2023 Share Posted November 8, 2023 I'm not sure if this has been brought up already, I couldn't find it if it had. I'm getting no texturing on geo in release mode. Editor all seems fine. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted November 8, 2023 Author Share Posted November 8, 2023 Think I figured it out, it only started happening when I imported a LE map in, all Ultra imported media seems textured. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted November 9, 2023 Share Posted November 9, 2023 Did you load the FreeImage texture plugin? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted November 9, 2023 Author Share Posted November 9, 2023 47 minutes ago, Josh said: Did you load the FreeImage texture plugin? Yup. --Load FreeImage plugin (optional) local fiplugin = LoadPlugin("Plugins/FITextureLoader") Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted November 9, 2023 Share Posted November 9, 2023 Okay, so that is a Leadwerks map you loaded, and it is trying to load MDL and TEX files? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted November 9, 2023 Author Share Posted November 9, 2023 Yes, I loaded the map up, copied everything over ( same directory structure ) and then textured everything inside the Ultra editor. Saved out. Quit the editor, came back and all mats/textures are wiped, well not all. For some reason the terrain and my player character remain skinned. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted November 9, 2023 Share Posted November 9, 2023 Ooooh, I don't think it is good to drag materials onto models and expect them to work, but I will check anyways. Either drag and drop materials onto instanced models should be disabled, or there should be a way to override the material in the map file. I think this is a case of a situation that hasn't been fully accounted for... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 9, 2023 Share Posted November 9, 2023 You can retexture the models in the asset window and then save the model in glTF format. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted November 10, 2023 Solution Share Posted November 10, 2023 Drag materials onto models in the viewports has been disabled. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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