Alienhead Posted November 22, 2023 Share Posted November 22, 2023 I'm working on a little section of a play map where I need to increase the players speed by 250%. All good doing that, but being it's a player controller the character slides to a stop way to far. I'm trying to make it pretty much where the player doesn't slide at all due to the high speed, I have played with friction setting but it doesnt seem to apply to a character controller in physics land. Any ideas what settings/commands I can mess with to lessen this sliding effect ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted November 23, 2023 Solution Share Posted November 23, 2023 There is a deceleration parameter in the entity player input method. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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