Josh Posted November 30, 2023 Share Posted November 30, 2023 This is the code I used for the latest zombie vid. I don't think I will ever need it again, but pasting it here just in case. #include "UltraEngine.h" using namespace UltraEngine; std::vector<shared_ptr<Model> > zombies; std::set<iVec2> coords; void Spawn(shared_ptr<World> world) { int n = Random(1, 4); auto mdl = LoadModel(world, "Models/Zombies/zombie" + String(n) + ".mdl"); int r = 8; iVec2 c; while (true) { c.x = Random(-r, r); c.y = Random(-r, r); if ((c.x == 0 and c.y == 0) or coords.find(c) != coords.end()) continue; break; } coords.insert(c); mdl->SetPosition(c.x, 0, c.y); mdl->SetRotation(0, ATan(float(c.x), float(c.y)), 0); mdl->Translate(Random(-0.25, 0.25), 0, Random(-0.25, 0.25), true); mdl->Sync(); mdl->Animate("idle"); mdl->SetHidden(true); zombies.push_back(mdl); } int main(int argc, const char* argv[]) { auto cl = ParseCommandLine(argc, argv); //Load FreeImage plugin (optional) auto fiplugin = LoadPlugin("Plugins/FITextureLoader"); //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1920, 1080, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Get the headset auto hmd = GetHmd(world); //Load the map WString mapname = "Maps/start.ultra"; if (cl["map"].is_string()) mapname = std::string(cl["map"]); auto scene = LoadMap(world, mapname); auto mdl = LoadModel(world, "Models/Zombies/zombie4.mdl"); mdl->Animate("idle"); mdl->SetPosition(0, 0, 1); zombies.push_back(mdl); for (int n = 0; n < 200; ++n) { Spawn(world); } int n = 0; bool hit = false; auto last = Millisecs(); bool start = false; auto light = CreateDirectionalLight(world); light->SetRotation(55, 35, 0); light->SetColor(2); light->SetShadowMapSize(2048); world->SetIblIntensity(0.25); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (start) { auto now = Millisecs(); if (now - last > 100) { last = now; ++n; if (n < zombies.size()) { zombies[n]->SetHidden(false); //zombies[n]->Animate("idle", 1, 0); } } } else { if (hmd->controllers[0]->ButtonDown(VRBUTTON_TRIGGER) or hmd->controllers[1]->ButtonDown(VRBUTTON_TRIGGER)) start = true; } world->Update(); world->Render(framebuffer); } return 0; } Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.