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Question about curved geometry, brush primitives and such


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Hello, i've seen the video Josh made a while back showing off the new CSG editor coming to ultra engine, but one question i had is in regards to how the editor does curved areas, like corridors and pipes that curve around things and whatnot. I know trenchbroom has a mode that allows you to work within a specific axis but i don't know if Ultra has anything like that. Are there plans to add more prefabs in the future? Maybe something like valve's weird tileset editor or something.

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