Alienhead Posted December 4, 2023 Share Posted December 4, 2023 Not sure where to put this topic as it fits none of the forum categories available. Any model I export from Blender and or 3dmax gets a shine applied to it. I have been over the export settings, the materials in Ultra and everything else imaginable but I cannot see where my models are getting this glossy added to them. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Canardia Posted December 4, 2023 Share Posted December 4, 2023 Specular map? Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Alienhead Posted December 4, 2023 Author Share Posted December 4, 2023 None whatsoever, heres the render in max. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2023 Share Posted December 4, 2023 The dullest material possible will use 0.0 metalness and 1.0 roughness. If the material is using the specular shader family instead of the PBR shader family, the results may vary. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted December 4, 2023 Share Posted December 4, 2023 Ah, I was thinking about PBR too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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