reepblue Posted December 5, 2023 Share Posted December 5, 2023 This was something I was working on but I'm reconsidering going back to a mono-component workflow. The code shows how to handle mouse look for an FPS camera both for Relative and Raw mouse look. This was made using the API systems found in my Game System and will simply work if you're using that. Otherwise, it needs modifications and stubbing of features. Sharing this as I know how awful it was for me to get this feeling right and it's nice seeing the system mostly isolated. Quick 180 turning, and zooming is also demonstrated, but there's a rendering bug with zooming atm. FPSViewControls.zip 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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