zumwalt Posted March 18, 2013 Share Posted March 18, 2013 Starting a new project in Xcode, target platform to 10.8, these are my list of warnings, no changes other than letting it upgrade the template from 10.7 which doesn't work on Mountain Lion to 10.8, the sample scene does run, but get 10 issues about directory not found and direct access errors. CompileC /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.o ../../Source/App.cpp normal i386 c++ com.apple.compilers.llvm.clang.1_0.compiler cd /Applications/Leadwerks/Projects/Demo/Projects/MacOS setenv LANG en_US.US-ASCII /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x c++ -arch i386 -fmessage-length=0 -std=gnu++11 -Wno-trigraphs -fpascal-strings -O0 -Wno-missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wno-non-virtual-dtor -Wno-overloaded-virtual -Wno-exit-time-destructors -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-empty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-constant-conversion -Wno-int-conversion -Wno-enum-conversion -Wshorten-64-to-32 -Wno-newline-eof -Wno-c++11-extensions -DDEBUG -DOPENGL -Dunix -DOS_MACOS -DPLATFORM_MACOS -D_MAC_VER -D_NEWTON_STATIC_LIB -DDARWIN_NO_CARBON -DFT2_BUILD_LIBRARY -D_MACOSX_VER -DDG_THREAD_EMULATION -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -fasm-blocks -fstrict-aliasing -Wdeprecated-declarations -Winvalid-offsetof -mmacosx-version-min=10.8 -g -fvisibility-inlines-hidden -Wno-sign-conversion -I/Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Demo.debug.hmap -I/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../include -I/Applications/Leadwerks/Engine/Source/Libraries/freetype-2.4.7/include -I/Applications/Leadwerks/Engine/Source/Libraries/lua-5.1.4 -I/Applications/Leadwerks/Engine/Source/Libraries/tolua++-1.0.93/include -I/Applications/Leadwerks/Engine/Source/Libraries/glew-1.6.0/include -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/newton -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/physics -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/core -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/meshUtil -I/Applications/Leadwerks/Engine/Source/Libraries/enet-1.3.1/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/DebugUtils/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/Detour/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/DetourCrowd/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/DetourTileCache/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/Recast/include -I/Applications/Leadwerks/Engine/Source/Libraries/NewtonDynamics/Packages/dCustomJoints -I/Applications/Leadwerks/Engine/Source/Libraries/NewtonDynamics/Packages/dMath -I/Applications/Leadwerks/Engine/Source/Libraries/NewtonDynamics/Packages/dContainers -I/Applications/Leadwerks/Engine/Source -I/Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/DerivedSources/i386 -I/Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/DerivedSources -F/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../.. -include /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/PrecompiledHeaders/Leadwerks-Prefix-gienbxwbgreiasfneeesjmqntumt/Leadwerks-Prefix.pch -MMD -MT dependencies -MF /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.d --serialize-diagnostics /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.dia -c /Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../Source/App.cpp -o /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.o Ld ../../Demo.debug.app/Contents/MacOS/Demo.debug normal i386 cd /Applications/Leadwerks/Projects/Demo/Projects/MacOS setenv MACOSX_DEPLOYMENT_TARGET 10.8 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -L/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../.. -L/Applications/Leadwerks/Engine/Source/Libraries/freetype-2.4.7/objs -L/Applications/Leadwerks/Projects/OSXLib/Build/Products/Debug -L/Applications/Leadwerks/Engine/Library/OSX -L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Debug -L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Release -L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Debug -L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Release -L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Debug -L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Release -L/Applications/Leadwerks/Engine/Library/MacOS/Debug -L/Applications/Leadwerks/Engine/Library/MacOS/Release -F/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../.. -filelist /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/Demo.debug.LinkFileList -mmacosx-version-min=10.8 /Applications/Leadwerks/Engine/Library/MacOS/Debug/Leadwerks.a -fobjc-link-runtime -framework Foundation -framework CoreServices -framework OpenGL -framework OpenAL -framework Cocoa -o /Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../Demo.debug.app/Contents/MacOS/Demo.debug ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Source/Libraries/freetype-2.4.7/objs' ld: warning: directory not found for option '-L/Applications/Leadwerks/Projects/OSXLib/Build/Products/Debug' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Library/OSX' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Debug' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Release' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Debug' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Release' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Debug' ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Release' ld: warning: direct access in ___cxx_global_var_init1 to global weak symbol Leadwerks::Vec3::~Vec3() means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. Touch ../../Demo.debug.app cd /Applications/Leadwerks/Projects/Demo/Projects/MacOS /usr/bin/touch -c /Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../Demo.debug.app Link to comment Share on other sites More sharing options...
tjheldna Posted March 18, 2013 Share Posted March 18, 2013 -Make sure the Folder in the Applications folder is named Leadwerks -Do a project clean Think that sould do it! Link to comment Share on other sites More sharing options...
zumwalt Posted March 20, 2013 Author Share Posted March 20, 2013 http://screencast.com/t/ilzbY0ivM8WA Did a clean, and build, no difference, same errors, and yes it is in the Applications folder, let me know if you can think of anything else and I will try it Link to comment Share on other sites More sharing options...
Admin Posted April 1, 2013 Share Posted April 1, 2013 Checking now... Link to comment Share on other sites More sharing options...
Admin Posted April 1, 2013 Share Posted April 1, 2013 Tested a new CPP and Lua project, with no problems. Unless you can say otherwise, I am going to assume this is already fixed, since it is a rather old report. Please let me know if there is still any problem. Link to comment Share on other sites More sharing options...
xtreampb Posted April 1, 2013 Share Posted April 1, 2013 i'm having some issues with iOS builds. Should i post a new bug? bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Admin Posted April 1, 2013 Share Posted April 1, 2013 Please do. It's confusing to have to read through threads for multiple bugs. Link to comment Share on other sites More sharing options...
zumwalt Posted April 2, 2013 Author Share Posted April 2, 2013 I will try again on my MAC tonight, will do a clean download and install and deploy again then try and see if the error is still there, been dealing with Android issues and put the Mac / iPhone / iPad aside. Link to comment Share on other sites More sharing options...
zumwalt Posted April 3, 2013 Author Share Posted April 3, 2013 Can't publish to MacOS, keeps telling me that the programs .exe is not found, well, on Mac there is no such thing as an EXE that is windows. So the Leadwerks project manager publish for MacOS is looking for a Windows executable of the project, that will never happen on the Mac. I wish there was a way to copy that output window... GRRR Here is the short of the log: Error: The project executable "Darkness Awaits.exe" was not found. On a new project located: /Applications/Leadwerks/Projects/Demo Trying to publish that: Error: The project executable "Demo.exe" was not found. I hate to point out the obvious when trying to publish a MacOS program.... but no EXE Link to comment Share on other sites More sharing options...
zumwalt Posted April 3, 2013 Author Share Posted April 3, 2013 On a side note, the initial problem with the MacOS and xcode didn't happen tonight and it built ok and ran both projects, so that bug might be squashed now. Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2013 Share Posted April 3, 2013 The issue you describe is fixed and will be uploaded shortly. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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