Leag Posted December 21, 2023 Share Posted December 21, 2023 I've noticed a bug: when switching to 3D perspective in the editor render view, the display turns completely white. It happens consistently. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2023 Share Posted December 21, 2023 Hmmmm, have you tried this in 0.9.2? It's available on the development branch. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Leag Posted December 21, 2023 Author Share Posted December 21, 2023 Yeah, I tried it in 0.9.2, and unfortunately, the issue persists. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2023 Share Posted December 21, 2023 This is strange. What GPU do you have? The first thing I recommend doing is updating your graphics driver to the latest the vendor provides. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Leag Posted December 21, 2023 Author Share Posted December 21, 2023 I'm using the Steam version of Ultra Engine with an NVIDIA RTX 3060, and my drivers are up to date. I believe the issue is related to viewport updating—it doesn't refresh automatically. For instance, when I receive a message, it remains there until I manually click or switch the viewport. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2023 Share Posted December 21, 2023 Okay, I might be able to order the same card and try it out on my machine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted December 21, 2023 Share Posted December 21, 2023 Interesting. I also have a 3060 and I never got this. However, I don't religiously update my driver's like I should. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2023 Share Posted December 21, 2023 @Leag Is this Windows 10 or 11? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Leag Posted December 21, 2023 Author Share Posted December 21, 2023 4 minutes ago, reepblue said: Interesting. I also have a 3060 and I never got this. However, I don't religiously update my driver's like I should. The bug tends to occur when I switch from top/back/left views to the 3D view. Moving the viewport manually seems to trigger the update, and the white background disappears. It seems like there might be an issue with updating or refreshing. 1 minute ago, Josh said: @Leag Is this Windows 10 or 11? Windows 11 1 Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted December 21, 2023 Share Posted December 21, 2023 I just tried this too and get the same bug. I tried the other 3 viewports as well. Switching from their default view to another ortho view doesn't do it. Even switching from ortho to perspective doesn't do it. But if the viewport has been perspective at some point, switching to perspective again at some point makes the viewport white. Actually in my case black but then white when I click inside it. I have GTX 980 TI + Windows 10. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2023 Share Posted December 21, 2023 That actually sounds like it is probably some kind of logical error rather than a rendering issue, like maybe I left an extra camera active or something. The viewports actually each use several cameras to rendering the scene, grid, and selection outline, so it could be easy to make a small mistake there. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Leag Posted December 21, 2023 Author Share Posted December 21, 2023 I tested the other three viewports as well, and switching to the 3D viewport doesn't turn them white. However, the issue seems to be exclusive to the 3D viewport—changing it to top/back/right/left, and then switching back to 3D, triggers the white background. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted December 22, 2023 Share Posted December 22, 2023 4 hours ago, Leag said: I tested the other three viewports as well, and switching to the 3D viewport doesn't turn them white. However, the issue seems to be exclusive to the 3D viewport—changing it to top/back/right/left, and then switching back to 3D, triggers the white background. In the other 3 viewports did you try switching back and forth between 3D at least twice? That did it for me. Default -> 3D -> Front -> 3D = white. Quote Link to comment Share on other sites More sharing options...
Leag Posted December 22, 2023 Author Share Posted December 22, 2023 11 hours ago, SpiderPig said: In the other 3 viewports did you try switching back and forth between 3D at least twice? That did it for me. Default -> 3D -> Front -> 3D = white. Yeah, you're right. It indeed turns white when switching back and forth between 3D views. Default -> 3D -> Front -> 3D triggers the issue for me as well. 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted December 27, 2023 Solution Share Posted December 27, 2023 Fixed 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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