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MetalOS
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Hello,

I have just installed UltraEngine on my laptop with the vulkan sdk and the Microsoft Visual C++ Redistributable. When I launch UltraEngine I can create a new project but once I double-click on this new project to launch it in the editor the software completely cuts out and nothing happens.

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Ultra will always have higher system requirements than Leadwerks, but most Intel graphics chips are likely to be supported in the future. I know what the issue is but I have to write some fallbacks to accommodate them.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I have just tried the beta channel and therefore version 0.9.3 and I encountered this error on my laptop which seems to concern Vulkan. Is there a specific manipulation to be done or is it simply that this version of UltraEngine is not yet compatible with my GPU?

 

 

0.9.3.png

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  • 2 months later...

I just tried the latest version 0.9.5. I managed to open a project created with version 9.0.4 but with many faults. So I deleted this project to create one with version 0.9.5 but the editor crashes when loading this project and its process closes completely.

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I installed the latest version and when launching Preview.exe it quit directly. When I tried to run it alone it told me that Openvr_api.dll was missing. I installed the dll but it crashes directly when loading a project.

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I think getting integrated graphics to work will take longer and it is not currently supported, although we are a lot closer now than we were before.

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 1 month later...

Hi Josh,

I replaced my laptop which ran on an integrated Intel UHD GPU with another model which runs with an i7 processor and a GTX960M. The Ultra Engine editor launches fine but when loading the project file, it crashes completely but without an error message. Is there any special handling to do?

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