Rick Posted March 18, 2013 Share Posted March 18, 2013 I create a csg box. 1,2.5,1. Physics mode: Rigid Body; Shape: Box. Fit Shape pressed. Mas: 10; Collision Type Prop. Everything else default. I would think this is pretty basic setup. The error I get is: \Source\Libraries\NewtonDynamics\coreLibrary_300\source\physics\dgCollisionConvex.cpp line 2756. 1 Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 18, 2013 Share Posted March 18, 2013 This happens when shapes intersect. Happens in C++ as well. http://www.leadwerks.com/werkspace/topic/6244-phsyics-crash-intersecting-shapes/#entry53414 Link to comment Share on other sites More sharing options...
Rick Posted March 18, 2013 Author Share Posted March 18, 2013 OK, I changed the shape to be slightly smaller than the csg model and it works. When I activate gravity on them the game gets really choppy. Not sure why that is. Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2013 Share Posted April 2, 2013 Should be fixed. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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