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Limit physics threads to 1?


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I noticed that my game does not run deterministic physics simulations anymore, so each time I start the game, the result is different.

In the Newton docs it says you can set the physics threads to 1, so that it will run deterministic.
https://newtondynamics.com/wiki/index.php/NewtonInvalidateCache

How can we do this in Ultra Engine?

void NewtonSetThreadsCount (const NewtonWorld* const newtonWorld, int threads)

 

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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2 hours ago, klepto2 said:

According to https://www.ultraengine.com/learn/World_Update?lang=cpp this should do the trick:

world->Update(60.0,1); 

Thanks, this fixed the issue!

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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